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! Name !! Description !! Cost ([[¥]]) |
! Name !! Description !! Cost ([[¥]]) |
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− | |All-Out Swing || Use a unique slugging stance to unleash a monstrously powerful hit that takes down everything it touches. || 400,000 |
+ | | All-Out Swing || Use a unique slugging stance to unleash a monstrously powerful hit that takes down everything it touches. || 400,000 |
|- |
|- |
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| Azure Dragon Spirit || Bolsters your defense when in Heat Mode. || 50,000,000 |
| Azure Dragon Spirit || Bolsters your defense when in Heat Mode. || 50,000,000 |
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|- |
|- |
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| Bat Technique: Body Blow || Use a bat to deliver a body blow from a defensive stance in this two-step move. || 500,000,000 |
| Bat Technique: Body Blow || Use a bat to deliver a body blow from a defensive stance in this two-step move. || 500,000,000 |
||
+ | |- |
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+ | | Bat Technique: Counterattack || Immediately strike back when hit. A slugger has to defend their pride. || 200,000,000 |
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|- |
|- |
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| Bat Technique: Hold Escape || Use a bat to escape from the enemy's grasp. || 500,000,000 |
| Bat Technique: Hold Escape || Use a bat to escape from the enemy's grasp. || 500,000,000 |
||
+ | |- |
||
+ | | Bat Technique: Retaliate || A counterattack that shuts down the enemy's offense completely. || 500,000,000 |
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|- |
|- |
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| Boost Health (L) || Boosts Majima's maximum health. || 2,000,000 |
| Boost Health (L) || Boosts Majima's maximum health. || 2,000,000 |
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| Essence of the Slugger: Hack Hit || When wounded,turn the tables on the enemy by bludgeoning and slashing them into submission. Only available to masters of the bat and dagger. || 200,000,000 |
| Essence of the Slugger: Hack Hit || When wounded,turn the tables on the enemy by bludgeoning and slashing them into submission. Only available to masters of the bat and dagger. || 200,000,000 |
||
+ | |- |
||
+ | | Extra Bat Nunchaku Swings || Boosts the hit count of the Bat Nunchaku Swing. || 50,000,000 |
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+ | |- |
||
+ | | Heat Retention (Damage) 1 || Reduces the amount of Heat lost when you take damage from an enemy attack. || 50,000,000 |
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+ | |- |
||
+ | | Heat Retention (Damage) 1 || Reduces the amount of Heat lost when you take damage from an enemy attack. || 200,000,000 |
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+ | |- |
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+ | | Heat Retention (Time) 1 || Reduces the rate that the Heat Gauge drops over time. || 15,000,000 |
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|- |
|- |
||
| Heat Retention (Time) 2 || Reduces the rate that the Heat Gauge drops over time. || 500,000,000 |
| Heat Retention (Time) 2 || Reduces the rate that the Heat Gauge drops over time. || 500,000,000 |
||
+ | |- |
||
+ | | Heat Wave 1 || Increases the amount the Heat Gauge rises when you attack an enemy. || 15,000,000 |
||
+ | |- |
||
+ | | Heat Wave 2 || Increases the amount the Heat Gauge rises when you attack an enemy. || 500,000,000 |
||
|- |
|- |
||
| Phoenix Spirit || Your Heat Gauge will slowly rise over time when you are wounded. However, it will only fill up to the 2nd bar. || 200,000,000 |
| Phoenix Spirit || Your Heat Gauge will slowly rise over time when you are wounded. However, it will only fill up to the 2nd bar. || 200,000,000 |
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| Power Surge 3 || Increases the power of your regular attacks and Heat Actions when using the Slugger style. || 500,000,000 |
| Power Surge 3 || Increases the power of your regular attacks and Heat Actions when using the Slugger style. || 500,000,000 |
||
+ | |- |
||
+ | | Power Surge 4 || Increases the power of your regular attacks and Heat Actions when using the Slugger style. || 500,000,000 |
||
+ | |- |
||
+ | | Quickstep Blow || Deliver a blow to the enemy after performing a Quickstep. || 50,000,000 |
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+ | |- |
||
+ | | Running Assault || Strike out at the enemy while running. || 2,000,000 |
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|- |
|- |
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| Secret of Swing (Follow Through) || An advanced move only usable by those who have mastered the bat. Your attacks are not deflected by walls when in Heat Mode. || 200,000,000 |
| Secret of Swing (Follow Through) || An advanced move only usable by those who have mastered the bat. Your attacks are not deflected by walls when in Heat Mode. || 200,000,000 |
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|- |
|- |
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| Secret of Swing (Hit Back) || An advanced move only usable by those who have mastered the bat. Knock away thrown weapons, and even hit the enemy if you time it right. || 500,000,000 |
| Secret of Swing (Hit Back) || An advanced move only usable by those who have mastered the bat. Knock away thrown weapons, and even hit the enemy if you time it right. || 500,000,000 |
||
+ | |- |
||
+ | | Secret of Swing (Iron Wall) || An advanced move only usable by those who have mastered the bat. Protects against attacks from any direction. || 200,000,000 |
||
+ | |- |
||
+ | | Secret of Swing (Miracle Hit) || An advanced move only usable by those who have mastered the bat. Perform a genuine miracle by hitting back bullets with your bat. || 200,000,000 |
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|- |
|- |
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| Secret of Swing (Unscathed) || An advanced move only usable by those who have mastered the bat. Allows you to defend against non-bullet attacks reactively while running. || 500,000,000 |
| Secret of Swing (Unscathed) || An advanced move only usable by those who have mastered the bat. Allows you to defend against non-bullet attacks reactively while running. || 500,000,000 |
||
+ | |- |
||
+ | | Slugger Attack || Unleash a surprising attack when switching to the Slugger style. || 2,000,000 |
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|- |
|- |
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| Tortoise Spirit || Successfully guarding against attacks will cause the Heat Gauge to rise. However, it will only fill up to the 2nd bar. || 500,000,000 |
| Tortoise Spirit || Successfully guarding against attacks will cause the Heat Gauge to rise. However, it will only fill up to the 2nd bar. || 500,000,000 |
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| Weapon Master (Tonfa) || Your weapon durability won't drop when wielding a tonfa as long as you remain calm. || 50,000,000 |
| Weapon Master (Tonfa) || Your weapon durability won't drop when wielding a tonfa as long as you remain calm. || 50,000,000 |
||
+ | |- |
||
+ | | Weapon Power Boost 1 || Boosts the power of weapon attacks when using the Slugger style. || 50,000,000 |
||
+ | |- |
||
+ | | Weapon Power Boost 2 || Boosts the power of weapon attacks when using the Slugger style. || 200,000,000 |
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|- |
|- |
||
| Weapon Training (Kali Sticks) || Proof you've learned to use the kali sticks, but you'll need more training to call yourself a master. Also usable with other battle styles. || |
| Weapon Training (Kali Sticks) || Proof you've learned to use the kali sticks, but you'll need more training to call yourself a master. Also usable with other battle styles. || |
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| Weapon Training (Tonfa) || Proof you've learned to use the tonfa, but you'll need more training to call yourself a master. Also usable with other battle styles. || |
| Weapon Training (Tonfa) || Proof you've learned to use the tonfa, but you'll need more training to call yourself a master. Also usable with other battle styles. || |
||
+ | |- |
||
+ | | Yellow Dragon Spirit || You recover health when you perform Heat Actions. || 500,000,000 |
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Revision as of 16:51, 8 May 2018
The following is a list of abilities in Yakuza 0.
Brawler abilities
Name | Description | Cost (¥) |
---|---|---|
Heat Retention (Time) 2 | 1,000,000,000 | |
Heat Wave 1 | 100,000,000 | |
Heat Wave 2 | 400,000,000 | |
Phoenix Spirit | 30,000 | |
Power Surge 1 | 2,000,000 | |
Power Surge 2 | 100,000,000 | |
Power Surge 3 | 400,000,000 | |
Power Surge 4 | 1,000,000,000 | |
White Tiger Spirit | 30,000,000 |
Breaker abilities
Name | Description | Cost (¥) |
---|
Rush abilities
Name | Description | Cost (¥) |
---|
Slugger abilities
Majima:
Name | Description | Cost (¥) |
---|---|---|
All-Out Swing | Use a unique slugging stance to unleash a monstrously powerful hit that takes down everything it touches. | 400,000 |
Azure Dragon Spirit | Bolsters your defense when in Heat Mode. | 50,000,000 |
Bat Technique: Body Blow | Use a bat to deliver a body blow from a defensive stance in this two-step move. | 500,000,000 |
Bat Technique: Counterattack | Immediately strike back when hit. A slugger has to defend their pride. | 200,000,000 |
Bat Technique: Hold Escape | Use a bat to escape from the enemy's grasp. | 500,000,000 |
Bat Technique: Retaliate | A counterattack that shuts down the enemy's offense completely. | 500,000,000 |
Boost Health (L) | Boosts Majima's maximum health. | 2,000,000 |
Boost Health (M) | Boosts Majima's maximum health. | 2,000,000 |
Boost Health (S) | Boosts Majima's maximum health. | 400,000 |
Boost Health (XL) | Boosts Majima's maximum health. | 2,000,000 |
Boost Health (XXL) | Boosts Majima's maximum health. | 2,000,000 |
Essence of the Slugger | This all-out hit takes full advantage of the baseball bat's design. | 15,000,000 |
Essence of the Slugger: Hack Hit | When wounded,turn the tables on the enemy by bludgeoning and slashing them into submission. Only available to masters of the bat and dagger. | 200,000,000 |
Extra Bat Nunchaku Swings | Boosts the hit count of the Bat Nunchaku Swing. | 50,000,000 |
Heat Retention (Damage) 1 | Reduces the amount of Heat lost when you take damage from an enemy attack. | 50,000,000 |
Heat Retention (Damage) 1 | Reduces the amount of Heat lost when you take damage from an enemy attack. | 200,000,000 |
Heat Retention (Time) 1 | Reduces the rate that the Heat Gauge drops over time. | 15,000,000 |
Heat Retention (Time) 2 | Reduces the rate that the Heat Gauge drops over time. | 500,000,000 |
Heat Wave 1 | Increases the amount the Heat Gauge rises when you attack an enemy. | 15,000,000 |
Heat Wave 2 | Increases the amount the Heat Gauge rises when you attack an enemy. | 500,000,000 |
Phoenix Spirit | Your Heat Gauge will slowly rise over time when you are wounded. However, it will only fill up to the 2nd bar. | 200,000,000 |
Power Surge 1 | Increases the power of your regular attacks and Heat Actions when using the Slugger style. | 400,000 |
Power Surge 2 | Increases the power of your regular attacks and Heat Actions when using the Slugger style. | 15,000,000 |
Power Surge 3 | Increases the power of your regular attacks and Heat Actions when using the Slugger style. | 500,000,000 |
Power Surge 4 | Increases the power of your regular attacks and Heat Actions when using the Slugger style. | 500,000,000 |
Quickstep Blow | Deliver a blow to the enemy after performing a Quickstep. | 50,000,000 |
Running Assault | Strike out at the enemy while running. | 2,000,000 |
Secret of Swing (Follow Through) | An advanced move only usable by those who have mastered the bat. Your attacks are not deflected by walls when in Heat Mode. | 200,000,000 |
Secret of Swing (Hit Back) | An advanced move only usable by those who have mastered the bat. Knock away thrown weapons, and even hit the enemy if you time it right. | 500,000,000 |
Secret of Swing (Iron Wall) | An advanced move only usable by those who have mastered the bat. Protects against attacks from any direction. | 200,000,000 |
Secret of Swing (Miracle Hit) | An advanced move only usable by those who have mastered the bat. Perform a genuine miracle by hitting back bullets with your bat. | 200,000,000 |
Secret of Swing (Unscathed) | An advanced move only usable by those who have mastered the bat. Allows you to defend against non-bullet attacks reactively while running. | 500,000,000 |
Slugger Attack | Unleash a surprising attack when switching to the Slugger style. | 2,000,000 |
Tortoise Spirit | Successfully guarding against attacks will cause the Heat Gauge to rise. However, it will only fill up to the 2nd bar. | 500,000,000 |
Weapon Master (1-Handed Stick) | Your weapon durability won't drop when wielding a one-handed pole as long as you remain calm. | 50,000,000 |
Weapon Master (Bat) | Your weapon durablity won't drop when wielding a bat as long as you remain calm. | |
Weapon Master (Dagger) | Your weapon durability won't drop when wielding a dagger or other one-handed blade as long as you remain calm. | 200,000,000 |
Weapon Master (Katana) | Your weapon durability won't drop when wielding a katana as long as you remain calm. | 200,000,000 |
Weapon Master (Nunchaku) | Your weapon durability won't drop when wielding nunchaku as long as you remain calm. | 200,000,000 |
Weapon Master (Pole) | Your weapon durability won't drop when wielding a long pole as long as you remain calm. | 500,000,000 |
Weapon Master (Tonfa) | Your weapon durability won't drop when wielding a tonfa as long as you remain calm. | 50,000,000 |
Weapon Power Boost 1 | Boosts the power of weapon attacks when using the Slugger style. | 50,000,000 |
Weapon Power Boost 2 | Boosts the power of weapon attacks when using the Slugger style. | 200,000,000 |
Weapon Training (Kali Sticks) | Proof you've learned to use the kali sticks, but you'll need more training to call yourself a master. Also usable with other battle styles. | |
Weapon Training (Katana) | Proof you've learned to use the katana, but you'll need more training to call yourself a master. Also usable with other battle styles. | |
Weapon Training (Nunchaku) | Proof you've learned to use the nunchaku, but you'll need more training to call yourself a master. Also usable with other battle styles. | |
Weapon Training (Pole) | Proof you've learned to use the pole, but you'll need more training to call yourself a master. Also usable with other battle styles. | |
Weapon Training (Tonfa) | Proof you've learned to use the tonfa, but you'll need more training to call yourself a master. Also usable with other battle styles. | |
Yellow Dragon Spirit | You recover health when you perform Heat Actions. | 500,000,000 |
Thug abilities
Name | Description | Cost (¥) |
---|---|---|
Azure Dragon Spirit | Bolsters your defense when in Heat Mode. | 500,000,000 |
Black Snake Venom | After the eye poke attacks that are part of your Finishing Blows, regular enemies will lose track of where you are. | 200,000,000 |
Boost Health (L) | Boosts Majima's maximum health. | 50,000,000 |
Boost Health (M) | Boosts Majima's maximum health. | 15,000,000 |
Boost Health (S) | Boosts Majima's maximum health. | 400,000 |
Boost Health (XL) | Boosts Majima's maximum health. | 200,000,000 |
Boost Health (XXL) | Boosts Majima's maximum health. | 500,000,000 |
Charged Body Blow | Deliver a body blow after charging up its power. | 2,000,000 |
Combo Boost 1 | Boosts the loop combo count for Rush Combos. | 50,000,000 |
Combo Boost 1 | Boosts the loop combo count for Rush Combos. | 200,000,000 |
Combo Boost 1 | Boosts the loop combo count for Rush Combos. | 500,000,000 |
Essence of the Thug: Blade Steel | Pull out a dagger or knife concealed on an enemy and attack them with it. | 15,000,000 |
Essence of the Thug: Gun Grab | Steal a gun carried by an enemy, then show them how much pain it can cause. | 500,000,000 |
Essence of the Thug: Pursuit | Deliver a precise kick when an enemy tries to break free from your hold. | 500,000,000 |
Essence of the Thug: Subdue | Straddle and attack a fallen enemy. This combo can only be performed by wounded fighters. | 50,000,000 |
Essence of the Thug: Weapon Grab | Pulverize an enemy carrying a weapon, then take the weapon from them. | 2,000,000 |
Green Snake Venom | Boosts the speed at which you adjust your hold on an enemy. | 200,000,000 |
Heat Retention (Damage) 1 | Reduces the amount of Heat lost when you take damage from an enemy attack. | 50,000,000 |
Heat Retention (Damage) 2 | Reduces the amount of Heat lost when you take damage from an enemy attack. | 500,000,000 |
Heat Retention (Time) 1 | Reduces the rate that the Heat Gauge does over time. | 50,000,000 |
Heat Retention (Time) 2 | Reduces the rate that the Heat Gauge does over time. | 200,000,000 |
Heat Wave 1 | Increases the amount the Heat Gauge rises when you attack an enemy. | 15,000,000 |
Heat Wave 2 | Increases the amount the Heat Gauge rises when you attack an enemy. | 500,000,000 |
Improved Quickstep 1 | Boosts the evasiveness of Quickstep. | 50,000,000 |
Improved Quickstep 2 | Boosts the evasiveness of Quickstep. | 500,000,000 |
Phoenix Spirit | Your Heat Gauge will slowly rise over time when you are wounded. However, it will only fill up to the 2nd bar. | 2,000,000 |
Power Surge 1 | Increases the power of your regular attacks and Heat Actions when using the Thug style. | 400,000 |
Power Surge 2 | Increases the power of your regular attacks and Heat Actions when using the Thug style. | 50,000,000 |
Power Surge 3 | Increases the power of your regular attacks and Heat Actions when using the Thug style. | 200,000,000 |
Power Surge 4 | Increases the power of your regular attacks and Heat Actions when using the Thug style. | 500,000,000 |
Reverse Shin Strike | Turn and kick an enemy's shin, in many cases causing them to drop to the ground in pain. | 50,000,000 |
Rising Kick | Immediately recover and perform an attack after being knocked to the ground. | 15,000,000 |
Rolling Kick | Run at the enemy and unleash a spinning kick with incredible force. | 400,000 |
Secret of the Night Lord (Calm) | Boosts the power of your attacks while you remain calm and at full health. | 500,000,000 |
Secret of the Night Lord (Cruel) | Embodies the Lord of the Night's callous nature. Greatly boosts the power of Majima's 1st attack on enemies who can't see him or are stunned. | 500,000,000 |
Secret of the Night Lord (Feast) | Embodies the Lord of the Night's generous disposition. Greatly boosts attacks using Heat Actions. | 500,000,000 |
Secret of the Night Lord (Poise) | Embodies the tolerant nature of the Lord of the Night. You manage to hide your pain when hit by knife or gun attacks. | 500,000,000 |
Secret of the Night Lord (Scold) | Embodies the Lord of the Night's sense of discipline. Boosts the power of Harsh Lesson. | 200,000,000 |
Thug Cunning: Counterattack | Transition into an attack as soon as you are hit by an enemy. This move embodies a fighter's pride. | |
Thug Cunning: Enlightenment | The Heat Gauge will rise when you put up your guard. Your guard won't be broken by attacks other than those using knives or guns. | |
Thug Cunning: Evasion Strike | Deliver a sharp blow after performing a Quickstep. The move and its power vary depending on the direction of the Quickstep. | |
Thug Cunning: Frantic Throw | Escape from an enemy's grasp and throw them. | |
Thug Cunning: Harsh Lesson | Use the momentum of an enemy's attack to deliver a chop to the base of their skull. Only veteran fighters know the secret to it. | |
Thug Mastery (Demonic Shadow) | Evade an enemy's attack deftly and circle around behind them to vanish from their sight. | 500,000,000 |
Thug Mastery (Great Serpent) | Boosts the power of Essence of the Thug: Choke Out. | 200,000,000 |
Thug Mastery (Insight) | See which enemies have guns or knives concealed on them. Nothing escapes the eye of a fighter. Guns show up red, and knives show up yellow. | 15,000,000 |
Thug Mastery (Red Snake) | Boosts your attack power when wounded. | 500,000,000 |
White Snake Venom | The Heat Gauge will rise when you adjust your hold on an enemy. | 15,000,000 |
White Tiger Spirit | The Heat Gauge will rise when you taunt an enemy. | 15,000,000 |
Yellow Snake Venom | The Heat Gauge will rise when you skillfully evade enemy attacks while in a calm state. | 50,000,000 |
Related trophies
Icon | Name | Description | Trophy |
---|---|---|---|
A Wise Investment | Purchase ten or more abilities. | Bronze | |
Master of Style | Obtain all abilities for every style. | Silver |