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Yakuza Wiki
Wagnike2 (talk | contribs)
 
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! Name !! Description !! Cost ([[¥]])
 
! Name !! Description !! Cost ([[¥]])
 
|-
 
|-
  +
| Attack Boost (S) 1 || Boosts your attack power slightly. || 50,000,000
  +
|-
  +
| Attack Boost (S) 2 || Boosts your attack power slightly. || 50,000,000
  +
|-
  +
| Boost Health (L) || Boost Majima's maximum health. || 15,000,000
  +
|-
  +
| Boost Health (M) || Boost Majima's maximum health. || 2,000,000
  +
|-
  +
| Boost Health (Max) || Boost Majima's maximum health. || 500,000,000
  +
|-
  +
| Boost Health (S) || Boost Majima's maximum health. || 400,000
  +
|-
  +
| Boost Health (XL) || Boost Majima's maximum health. || 15,000,000
  +
|-
  +
| Boost Health (XXL) || Boost Majima's maximum health. || 50,000,000
  +
|-
  +
| Boost Health (XXXL) || Boost Majima's maximum health. || 200,000,000
  +
|-
  +
| Break Power || Boosts the damage of attacks performed after a Freeze Pose. || 200,000,000
  +
|-
  +
| Break Roll || Perform an evasive move and attack after the enemy breaks through your guard. || 2,000,000
  +
|-
  +
| Breaker (Balance) || Keep your head held high by using all you've learned to avoid being knocked down. || 500,000,000
  +
|-
  +
| Breaker (Drunken Night) || Launch yourself into an attack with drunken abandon to stagger the enemy more than usual. || 200,000,000
  +
|-
  +
| Breaker (Golden Gambol) || Demonstrate your eagerness to please by performing a spinning attack when business is good. This causes the Heat Gauge to rise faster. || 500,000,000
  +
|-
  +
| Breaker (Renewal) || Recover from certain doom by evading an enemy attack, causing your health to recover. || 500,000,000
  +
|-
  +
| Charged Windmill || A leg sweep attack launched from a low stance. || 400,000
  +
|-
  +
| Dash Pirouette || Unleash an attack by running up and performing a horizontal spin. You can evade enemy attacks as you take flight. ||
  +
|-
  +
| Disruption Immunity 1 || Makes you immune to stun or paralysis effects from weapons like stun guns. || 50,000,000
  +
|-
  +
| Disruption Immunity 2 || Makes you immune to stun or paralysis effects from weapons like stun guns. || 500,000,000
  +
|-
  +
| Essence of Aerial Whirl || Launch a bombastic flying kick to deliver additional punishment to an enemy you've bounced off the ground. || 50,000,000
  +
|-
  +
| Essence of Coiling Strike || Unleash a rolling attack in which you latch on to an enemy and use them to take down others. || 500,000,000
  +
|-
  +
| Essence of Friendly Fire || Take out two foes at once by dancing out of their way. ||
  +
|-
  +
| Essence of the Last Stand || Launch a counterattack when an enemy breaks through your defenses. || 15,000,00
  +
|-
  +
| Freeze Counter || Launch a counterattack from a Freeze Pose. The fewer Heat Gauge bars you have, the more powerful the attack will be. || 50,000,000
  +
|-
  +
| Heat Retention (Damage 1) || Reduces the amount of Heat lost when you take damage from an enemy attack. || 15,000,000
  +
|-
  +
| Heat Retention (Damage 2) || Reduces the amount of Heat lost when you take damage from an enemy attack. || 500,000,000
  +
|-
  +
| Heat Retention (Time) 1 || Reduces the rate that the Heat Gauge drops over time. || 50,000,000
  +
|-
  +
| Heat Wave 1 || Increases the amount the Heat Gauge rises when you attack an enemy. || 50,000,000
  +
|-
  +
| Heat Wave 1 || Increases the amount the Heat Gauge rises when you attack an enemy. || 500,000,000
  +
|-
  +
| Phantom Turn || A highly evasive spinning move that can be performed when you have your guard up. || 2,000,000
  +
|-
  +
| Pose Soul (Finisher) || The Heat Gauge will rise during the glamorous pose you strike after performing a finishing attack. ||
  +
|-
  +
| Pose Soul (Freeze) || The Heat Gauge will rise even more while you strike a Freeze Pose. || 15,000,000
  +
|-
  +
| Pose Soul (Freeze) 2 || The Heat Gauge will rise even more while you strike a Freeze Pose. || 50,000,000
  +
|-
  +
| Pose Soul (Quickstep) || The Heat Gauge will rise when you deftly evade an enemy's attack. || 2,000,000
  +
|-
  +
| Power Surge 1 || Increases the power of your regular attacks and Heat Actions when using the Breaker style. || 2,000,000
  +
|-
  +
| Power Surge 2 || Increases the power of your regular attacks and Heat Actions when using the Breaker style. || 2,000,000
  +
|-
  +
| Power Surge 4 || Increases the power of your regular attacks and Heat Actions when using the Breaker style. || 500,000,000
  +
|-
  +
| Rising Rotor || Unleash a spinning leg attack after being knocked to the ground. || 2,000,000
  +
|-
  +
| Rolling Snake || Evade, and then wrap yourself around an enemy. You'll leave yourself wide open if you mess up. ||
  +
|-
  +
| Secret of the Strut (Cavort) || A secret move known to the king of the battle dance. Lets you use Phantom Turn during a Rush Combo. || 500,000,000
  +
|-
  +
| Secret of the Strut (Elbow) || Perform a pose that has the power to deck enemies in one shot. The fewer Heat Gauge bars you have, the more powerful the attack will be. || 500,000,000
  +
|-
  +
| Secret of the Strut (Glaciate) || A secret move known to the king of the battle dance. Your Freeze Pose is less likely to be disrupted by enemy attacks. || 500,000,000
  +
|-
  +
| Secret of the Strut (Hustle) || A secret move known to the king of the battle dance. Boosts the evasiveness of Phantom Turn when certain conditions are met. || 500,000,000
  +
|-
  +
| Secret of the Strut (Linger) || A secret move known to the king of the battle dance. Dance in place as if waiting to cause the Heat Gauge to rise. || 500,000,000
  +
|-
  +
| Tornado Throw || Utilize torque to fling a weapon lying near your feet. You'll need a good eye for one-handed weapons. || 15,000,000
  +
|-
  +
| White Tiger Spirit || The Heat Gauge will rise when you perform a jumping flourish near an enemy. || 2,000,000
 
|}
 
|}
   
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! Name !! Description !! Cost ([[¥]])
 
! Name !! Description !! Cost ([[¥]])
 
|-
 
|-
|All-Out Swing || Use a unique slugging stance to unleash a monstrously powerful hit that takes down everything it touches. || 400,000
+
| All-Out Swing || Use a unique slugging stance to unleash a monstrously powerful hit that takes down everything it touches. || 400,000
 
|-
 
|-
 
| Azure Dragon Spirit || Bolsters your defense when in Heat Mode. || 50,000,000
 
| Azure Dragon Spirit || Bolsters your defense when in Heat Mode. || 50,000,000
 
|-
 
|-
 
| Bat Technique: Body Blow || Use a bat to deliver a body blow from a defensive stance in this two-step move. || 500,000,000
 
| Bat Technique: Body Blow || Use a bat to deliver a body blow from a defensive stance in this two-step move. || 500,000,000
  +
|-
  +
| Bat Technique: Counterattack || Immediately strike back when hit. A slugger has to defend their pride. || 200,000,000
 
|-
 
|-
 
| Bat Technique: Hold Escape || Use a bat to escape from the enemy's grasp. || 500,000,000
 
| Bat Technique: Hold Escape || Use a bat to escape from the enemy's grasp. || 500,000,000
  +
|-
  +
| Bat Technique: Retaliate || A counterattack that shuts down the enemy's offense completely. || 500,000,000
 
|-
 
|-
 
| Boost Health (L) || Boosts Majima's maximum health. || 2,000,000
 
| Boost Health (L) || Boosts Majima's maximum health. || 2,000,000
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|-
 
|-
 
| Essence of the Slugger: Hack Hit || When wounded,turn the tables on the enemy by bludgeoning and slashing them into submission. Only available to masters of the bat and dagger. || 200,000,000
 
| Essence of the Slugger: Hack Hit || When wounded,turn the tables on the enemy by bludgeoning and slashing them into submission. Only available to masters of the bat and dagger. || 200,000,000
  +
|-
  +
| Extra Bat Nunchaku Swings || Boosts the hit count of the Bat Nunchaku Swing. || 50,000,000
  +
|-
  +
| Heat Retention (Damage) 1 || Reduces the amount of Heat lost when you take damage from an enemy attack. || 50,000,000
  +
|-
  +
| Heat Retention (Damage) 1 || Reduces the amount of Heat lost when you take damage from an enemy attack. || 200,000,000
  +
|-
  +
| Heat Retention (Time) 1 || Reduces the rate that the Heat Gauge drops over time. || 15,000,000
 
|-
 
|-
 
| Heat Retention (Time) 2 || Reduces the rate that the Heat Gauge drops over time. || 500,000,000
 
| Heat Retention (Time) 2 || Reduces the rate that the Heat Gauge drops over time. || 500,000,000
  +
|-
  +
| Heat Wave 1 || Increases the amount the Heat Gauge rises when you attack an enemy. || 15,000,000
  +
|-
  +
| Heat Wave 2 || Increases the amount the Heat Gauge rises when you attack an enemy. || 500,000,000
 
|-
 
|-
 
| Phoenix Spirit || Your Heat Gauge will slowly rise over time when you are wounded. However, it will only fill up to the 2nd bar. || 200,000,000
 
| Phoenix Spirit || Your Heat Gauge will slowly rise over time when you are wounded. However, it will only fill up to the 2nd bar. || 200,000,000
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|-
 
|-
 
| Power Surge 3 || Increases the power of your regular attacks and Heat Actions when using the Slugger style. || 500,000,000
 
| Power Surge 3 || Increases the power of your regular attacks and Heat Actions when using the Slugger style. || 500,000,000
  +
|-
  +
| Power Surge 4 || Increases the power of your regular attacks and Heat Actions when using the Slugger style. || 500,000,000
  +
|-
  +
| Quickstep Blow || Deliver a blow to the enemy after performing a Quickstep. || 50,000,000
  +
|-
  +
| Running Assault || Strike out at the enemy while running. || 2,000,000
 
|-
 
|-
 
| Secret of Swing (Follow Through) || An advanced move only usable by those who have mastered the bat. Your attacks are not deflected by walls when in Heat Mode. || 200,000,000
 
| Secret of Swing (Follow Through) || An advanced move only usable by those who have mastered the bat. Your attacks are not deflected by walls when in Heat Mode. || 200,000,000
 
|-
 
|-
 
| Secret of Swing (Hit Back) || An advanced move only usable by those who have mastered the bat. Knock away thrown weapons, and even hit the enemy if you time it right. || 500,000,000
 
| Secret of Swing (Hit Back) || An advanced move only usable by those who have mastered the bat. Knock away thrown weapons, and even hit the enemy if you time it right. || 500,000,000
  +
|-
  +
| Secret of Swing (Iron Wall) || An advanced move only usable by those who have mastered the bat. Protects against attacks from any direction. || 200,000,000
  +
|-
  +
| Secret of Swing (Miracle Hit) || An advanced move only usable by those who have mastered the bat. Perform a genuine miracle by hitting back bullets with your bat. || 200,000,000
 
|-
 
|-
 
| Secret of Swing (Unscathed) || An advanced move only usable by those who have mastered the bat. Allows you to defend against non-bullet attacks reactively while running. || 500,000,000
 
| Secret of Swing (Unscathed) || An advanced move only usable by those who have mastered the bat. Allows you to defend against non-bullet attacks reactively while running. || 500,000,000
  +
|-
  +
| Slugger Attack || Unleash a surprising attack when switching to the Slugger style. || 2,000,000
 
|-
 
|-
 
| Tortoise Spirit || Successfully guarding against attacks will cause the Heat Gauge to rise. However, it will only fill up to the 2nd bar. || 500,000,000
 
| Tortoise Spirit || Successfully guarding against attacks will cause the Heat Gauge to rise. However, it will only fill up to the 2nd bar. || 500,000,000
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|-
 
|-
 
| Weapon Master (Tonfa) || Your weapon durability won't drop when wielding a tonfa as long as you remain calm. || 50,000,000
 
| Weapon Master (Tonfa) || Your weapon durability won't drop when wielding a tonfa as long as you remain calm. || 50,000,000
  +
|-
  +
| Weapon Power Boost 1 || Boosts the power of weapon attacks when using the Slugger style. || 50,000,000
  +
|-
  +
| Weapon Power Boost 2 || Boosts the power of weapon attacks when using the Slugger style. || 200,000,000
 
|-
 
|-
 
| Weapon Training (Kali Sticks) || Proof you've learned to use the kali sticks, but you'll need more training to call yourself a master. Also usable with other battle styles. ||
 
| Weapon Training (Kali Sticks) || Proof you've learned to use the kali sticks, but you'll need more training to call yourself a master. Also usable with other battle styles. ||
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|-
 
|-
 
| Weapon Training (Tonfa) || Proof you've learned to use the tonfa, but you'll need more training to call yourself a master. Also usable with other battle styles. ||
 
| Weapon Training (Tonfa) || Proof you've learned to use the tonfa, but you'll need more training to call yourself a master. Also usable with other battle styles. ||
  +
|-
  +
| Yellow Dragon Spirit || You recover health when you perform Heat Actions. || 500,000,000
 
|}
 
|}
   

Latest revision as of 17:44, 8 May 2018

The following is a list of abilities in Yakuza 0.

Brawler abilities

Name Description Cost (¥)
Heat Retention (Time) 2 1,000,000,000
Heat Wave 1 100,000,000
Heat Wave 2 400,000,000
Phoenix Spirit 30,000
Power Surge 1 2,000,000
Power Surge 2 100,000,000
Power Surge 3 400,000,000
Power Surge 4 1,000,000,000
White Tiger Spirit 30,000,000

Breaker abilities

Name Description Cost (¥)
Attack Boost (S) 1 Boosts your attack power slightly. 50,000,000
Attack Boost (S) 2 Boosts your attack power slightly. 50,000,000
Boost Health (L) Boost Majima's maximum health. 15,000,000
Boost Health (M) Boost Majima's maximum health. 2,000,000
Boost Health (Max) Boost Majima's maximum health. 500,000,000
Boost Health (S) Boost Majima's maximum health. 400,000
Boost Health (XL) Boost Majima's maximum health. 15,000,000
Boost Health (XXL) Boost Majima's maximum health. 50,000,000
Boost Health (XXXL) Boost Majima's maximum health. 200,000,000
Break Power Boosts the damage of attacks performed after a Freeze Pose. 200,000,000
Break Roll Perform an evasive move and attack after the enemy breaks through your guard. 2,000,000
Breaker (Balance) Keep your head held high by using all you've learned to avoid being knocked down. 500,000,000
Breaker (Drunken Night) Launch yourself into an attack with drunken abandon to stagger the enemy more than usual. 200,000,000
Breaker (Golden Gambol) Demonstrate your eagerness to please by performing a spinning attack when business is good. This causes the Heat Gauge to rise faster. 500,000,000
Breaker (Renewal) Recover from certain doom by evading an enemy attack, causing your health to recover. 500,000,000
Charged Windmill A leg sweep attack launched from a low stance. 400,000
Dash Pirouette Unleash an attack by running up and performing a horizontal spin. You can evade enemy attacks as you take flight.
Disruption Immunity 1 Makes you immune to stun or paralysis effects from weapons like stun guns. 50,000,000
Disruption Immunity 2 Makes you immune to stun or paralysis effects from weapons like stun guns. 500,000,000
Essence of Aerial Whirl Launch a bombastic flying kick to deliver additional punishment to an enemy you've bounced off the ground. 50,000,000
Essence of Coiling Strike Unleash a rolling attack in which you latch on to an enemy and use them to take down others. 500,000,000
Essence of Friendly Fire Take out two foes at once by dancing out of their way.
Essence of the Last Stand Launch a counterattack when an enemy breaks through your defenses. 15,000,00
Freeze Counter Launch a counterattack from a Freeze Pose. The fewer Heat Gauge bars you have, the more powerful the attack will be. 50,000,000
Heat Retention (Damage 1) Reduces the amount of Heat lost when you take damage from an enemy attack. 15,000,000
Heat Retention (Damage 2) Reduces the amount of Heat lost when you take damage from an enemy attack. 500,000,000
Heat Retention (Time) 1 Reduces the rate that the Heat Gauge drops over time. 50,000,000
Heat Wave 1 Increases the amount the Heat Gauge rises when you attack an enemy. 50,000,000
Heat Wave 1 Increases the amount the Heat Gauge rises when you attack an enemy. 500,000,000
Phantom Turn A highly evasive spinning move that can be performed when you have your guard up. 2,000,000
Pose Soul (Finisher) The Heat Gauge will rise during the glamorous pose you strike after performing a finishing attack.
Pose Soul (Freeze) The Heat Gauge will rise even more while you strike a Freeze Pose. 15,000,000
Pose Soul (Freeze) 2 The Heat Gauge will rise even more while you strike a Freeze Pose. 50,000,000
Pose Soul (Quickstep) The Heat Gauge will rise when you deftly evade an enemy's attack. 2,000,000
Power Surge 1 Increases the power of your regular attacks and Heat Actions when using the Breaker style. 2,000,000
Power Surge 2 Increases the power of your regular attacks and Heat Actions when using the Breaker style. 2,000,000
Power Surge 4 Increases the power of your regular attacks and Heat Actions when using the Breaker style. 500,000,000
Rising Rotor Unleash a spinning leg attack after being knocked to the ground. 2,000,000
Rolling Snake Evade, and then wrap yourself around an enemy. You'll leave yourself wide open if you mess up.
Secret of the Strut (Cavort) A secret move known to the king of the battle dance. Lets you use Phantom Turn during a Rush Combo. 500,000,000
Secret of the Strut (Elbow) Perform a pose that has the power to deck enemies in one shot. The fewer Heat Gauge bars you have, the more powerful the attack will be. 500,000,000
Secret of the Strut (Glaciate) A secret move known to the king of the battle dance. Your Freeze Pose is less likely to be disrupted by enemy attacks. 500,000,000
Secret of the Strut (Hustle) A secret move known to the king of the battle dance. Boosts the evasiveness of Phantom Turn when certain conditions are met. 500,000,000
Secret of the Strut (Linger) A secret move known to the king of the battle dance. Dance in place as if waiting to cause the Heat Gauge to rise. 500,000,000
Tornado Throw Utilize torque to fling a weapon lying near your feet. You'll need a good eye for one-handed weapons. 15,000,000
White Tiger Spirit The Heat Gauge will rise when you perform a jumping flourish near an enemy. 2,000,000

Rush abilities

Name Description Cost (¥)

Slugger abilities

Majima:

Name Description Cost (¥)
All-Out Swing Use a unique slugging stance to unleash a monstrously powerful hit that takes down everything it touches. 400,000
Azure Dragon Spirit Bolsters your defense when in Heat Mode. 50,000,000
Bat Technique: Body Blow Use a bat to deliver a body blow from a defensive stance in this two-step move. 500,000,000
Bat Technique: Counterattack Immediately strike back when hit. A slugger has to defend their pride. 200,000,000
Bat Technique: Hold Escape Use a bat to escape from the enemy's grasp. 500,000,000
Bat Technique: Retaliate A counterattack that shuts down the enemy's offense completely. 500,000,000
Boost Health (L) Boosts Majima's maximum health. 2,000,000
Boost Health (M) Boosts Majima's maximum health. 2,000,000
Boost Health (S) Boosts Majima's maximum health. 400,000
Boost Health (XL) Boosts Majima's maximum health. 2,000,000
Boost Health (XXL) Boosts Majima's maximum health. 2,000,000
Essence of the Slugger This all-out hit takes full advantage of the baseball bat's design. 15,000,000
Essence of the Slugger: Hack Hit When wounded,turn the tables on the enemy by bludgeoning and slashing them into submission. Only available to masters of the bat and dagger. 200,000,000
Extra Bat Nunchaku Swings Boosts the hit count of the Bat Nunchaku Swing. 50,000,000
Heat Retention (Damage) 1 Reduces the amount of Heat lost when you take damage from an enemy attack. 50,000,000
Heat Retention (Damage) 1 Reduces the amount of Heat lost when you take damage from an enemy attack. 200,000,000
Heat Retention (Time) 1 Reduces the rate that the Heat Gauge drops over time. 15,000,000
Heat Retention (Time) 2 Reduces the rate that the Heat Gauge drops over time. 500,000,000
Heat Wave 1 Increases the amount the Heat Gauge rises when you attack an enemy. 15,000,000
Heat Wave 2 Increases the amount the Heat Gauge rises when you attack an enemy. 500,000,000
Phoenix Spirit Your Heat Gauge will slowly rise over time when you are wounded. However, it will only fill up to the 2nd bar. 200,000,000
Power Surge 1 Increases the power of your regular attacks and Heat Actions when using the Slugger style. 400,000
Power Surge 2 Increases the power of your regular attacks and Heat Actions when using the Slugger style. 15,000,000
Power Surge 3 Increases the power of your regular attacks and Heat Actions when using the Slugger style. 500,000,000
Power Surge 4 Increases the power of your regular attacks and Heat Actions when using the Slugger style. 500,000,000
Quickstep Blow Deliver a blow to the enemy after performing a Quickstep. 50,000,000
Running Assault Strike out at the enemy while running. 2,000,000
Secret of Swing (Follow Through) An advanced move only usable by those who have mastered the bat. Your attacks are not deflected by walls when in Heat Mode. 200,000,000
Secret of Swing (Hit Back) An advanced move only usable by those who have mastered the bat. Knock away thrown weapons, and even hit the enemy if you time it right. 500,000,000
Secret of Swing (Iron Wall) An advanced move only usable by those who have mastered the bat. Protects against attacks from any direction. 200,000,000
Secret of Swing (Miracle Hit) An advanced move only usable by those who have mastered the bat. Perform a genuine miracle by hitting back bullets with your bat. 200,000,000
Secret of Swing (Unscathed) An advanced move only usable by those who have mastered the bat. Allows you to defend against non-bullet attacks reactively while running. 500,000,000
Slugger Attack Unleash a surprising attack when switching to the Slugger style. 2,000,000
Tortoise Spirit Successfully guarding against attacks will cause the Heat Gauge to rise. However, it will only fill up to the 2nd bar. 500,000,000
Weapon Master (1-Handed Stick) Your weapon durability won't drop when wielding a one-handed pole as long as you remain calm. 50,000,000
Weapon Master (Bat) Your weapon durablity won't drop when wielding a bat as long as you remain calm.
Weapon Master (Dagger) Your weapon durability won't drop when wielding a dagger or other one-handed blade as long as you remain calm. 200,000,000
Weapon Master (Katana) Your weapon durability won't drop when wielding a katana as long as you remain calm. 200,000,000
Weapon Master (Nunchaku) Your weapon durability won't drop when wielding nunchaku as long as you remain calm. 200,000,000
Weapon Master (Pole) Your weapon durability won't drop when wielding a long pole as long as you remain calm. 500,000,000
Weapon Master (Tonfa) Your weapon durability won't drop when wielding a tonfa as long as you remain calm. 50,000,000
Weapon Power Boost 1 Boosts the power of weapon attacks when using the Slugger style. 50,000,000
Weapon Power Boost 2 Boosts the power of weapon attacks when using the Slugger style. 200,000,000
Weapon Training (Kali Sticks) Proof you've learned to use the kali sticks, but you'll need more training to call yourself a master. Also usable with other battle styles.
Weapon Training (Katana) Proof you've learned to use the katana, but you'll need more training to call yourself a master. Also usable with other battle styles.
Weapon Training (Nunchaku) Proof you've learned to use the nunchaku, but you'll need more training to call yourself a master. Also usable with other battle styles.
Weapon Training (Pole) Proof you've learned to use the pole, but you'll need more training to call yourself a master. Also usable with other battle styles.
Weapon Training (Tonfa) Proof you've learned to use the tonfa, but you'll need more training to call yourself a master. Also usable with other battle styles.
Yellow Dragon Spirit You recover health when you perform Heat Actions. 500,000,000

Thug abilities

Name Description Cost (¥)
Azure Dragon Spirit Bolsters your defense when in Heat Mode. 500,000,000
Black Snake Venom After the eye poke attacks that are part of your Finishing Blows, regular enemies will lose track of where you are. 200,000,000
Boost Health (L) Boosts Majima's maximum health. 50,000,000
Boost Health (M) Boosts Majima's maximum health. 15,000,000
Boost Health (S) Boosts Majima's maximum health. 400,000
Boost Health (XL) Boosts Majima's maximum health. 200,000,000
Boost Health (XXL) Boosts Majima's maximum health. 500,000,000
Charged Body Blow Deliver a body blow after charging up its power. 2,000,000
Combo Boost 1 Boosts the loop combo count for Rush Combos. 50,000,000
Combo Boost 1 Boosts the loop combo count for Rush Combos. 200,000,000
Combo Boost 1 Boosts the loop combo count for Rush Combos. 500,000,000
Essence of the Thug: Blade Steel Pull out a dagger or knife concealed on an enemy and attack them with it. 15,000,000
Essence of the Thug: Gun Grab Steal a gun carried by an enemy, then show them how much pain it can cause. 500,000,000
Essence of the Thug: Pursuit Deliver a precise kick when an enemy tries to break free from your hold. 500,000,000
Essence of the Thug: Subdue Straddle and attack a fallen enemy. This combo can only be performed by wounded fighters. 50,000,000
Essence of the Thug: Weapon Grab Pulverize an enemy carrying a weapon, then take the weapon from them. 2,000,000
Green Snake Venom Boosts the speed at which you adjust your hold on an enemy. 200,000,000
Heat Retention (Damage) 1 Reduces the amount of Heat lost when you take damage from an enemy attack. 50,000,000
Heat Retention (Damage) 2 Reduces the amount of Heat lost when you take damage from an enemy attack. 500,000,000
Heat Retention (Time) 1 Reduces the rate that the Heat Gauge does over time. 50,000,000
Heat Retention (Time) 2 Reduces the rate that the Heat Gauge does over time. 200,000,000
Heat Wave 1 Increases the amount the Heat Gauge rises when you attack an enemy. 15,000,000
Heat Wave 2 Increases the amount the Heat Gauge rises when you attack an enemy. 500,000,000
Improved Quickstep 1 Boosts the evasiveness of Quickstep. 50,000,000
Improved Quickstep 2 Boosts the evasiveness of Quickstep. 500,000,000
Phoenix Spirit Your Heat Gauge will slowly rise over time when you are wounded. However, it will only fill up to the 2nd bar. 2,000,000
Power Surge 1 Increases the power of your regular attacks and Heat Actions when using the Thug style. 400,000
Power Surge 2 Increases the power of your regular attacks and Heat Actions when using the Thug style. 50,000,000
Power Surge 3 Increases the power of your regular attacks and Heat Actions when using the Thug style. 200,000,000
Power Surge 4 Increases the power of your regular attacks and Heat Actions when using the Thug style. 500,000,000
Reverse Shin Strike Turn and kick an enemy's shin, in many cases causing them to drop to the ground in pain. 50,000,000
Rising Kick Immediately recover and perform an attack after being knocked to the ground. 15,000,000
Rolling Kick Run at the enemy and unleash a spinning kick with incredible force. 400,000
Secret of the Night Lord (Calm) Boosts the power of your attacks while you remain calm and at full health. 500,000,000
Secret of the Night Lord (Cruel) Embodies the Lord of the Night's callous nature. Greatly boosts the power of Majima's 1st attack on enemies who can't see him or are stunned. 500,000,000
Secret of the Night Lord (Feast) Embodies the Lord of the Night's generous disposition. Greatly boosts attacks using Heat Actions. 500,000,000
Secret of the Night Lord (Poise) Embodies the tolerant nature of the Lord of the Night. You manage to hide your pain when hit by knife or gun attacks. 500,000,000
Secret of the Night Lord (Scold) Embodies the Lord of the Night's sense of discipline. Boosts the power of Harsh Lesson. 200,000,000
Thug Cunning: Counterattack Transition into an attack as soon as you are hit by an enemy. This move embodies a fighter's pride.
Thug Cunning: Enlightenment The Heat Gauge will rise when you put up your guard. Your guard won't be broken by attacks other than those using knives or guns.
Thug Cunning: Evasion Strike Deliver a sharp blow after performing a Quickstep. The move and its power vary depending on the direction of the Quickstep.
Thug Cunning: Frantic Throw Escape from an enemy's grasp and throw them.
Thug Cunning: Harsh Lesson Use the momentum of an enemy's attack to deliver a chop to the base of their skull. Only veteran fighters know the secret to it.
Thug Mastery (Demonic Shadow) Evade an enemy's attack deftly and circle around behind them to vanish from their sight. 500,000,000
Thug Mastery (Great Serpent) Boosts the power of Essence of the Thug: Choke Out. 200,000,000
Thug Mastery (Insight) See which enemies have guns or knives concealed on them. Nothing escapes the eye of a fighter. Guns show up red, and knives show up yellow. 15,000,000
Thug Mastery (Red Snake) Boosts your attack power when wounded. 500,000,000
White Snake Venom The Heat Gauge will rise when you adjust your hold on an enemy. 15,000,000
White Tiger Spirit The Heat Gauge will rise when you taunt an enemy. 15,000,000
Yellow Snake Venom The Heat Gauge will rise when you skillfully evade enemy attacks while in a calm state. 50,000,000

Related trophies

Icon Name Description Trophy
A Wise Investment A Wise Investment Purchase ten or more abilities. Bronze
Master of Style Master of Style Obtain all abilities for every style. Silver