==Slugger abilities==
Majima:
{| class="wikitable sortable"
|-
! Name !! Description !! Cost ([[¥]])
|-
|All-Out Swing || Use a unique slugging stance to unleash a monstrously powerful hit that takes down everything it touches. || 400,000
|-
| Azure Dragon Spirit || Bolsters your defense when in Heat Mode. || 50,000,000
|-
| Bat Technique: Body Blow || Use a bat to deliver a body blow from a defensive stance in this two-step move. || 500,000,000
|-
| Bat Technique: Hold Escape || Use a bat to escape from the enemy's grasp. || 500,000,000
|-
| Boost Health (L) || Boosts Majima's maximum health. || 2,000,000
|-
| Boost Health (M) || Boosts Majima's maximum health. || 2,000,000
|-
| Boost Health (S) || Boosts Majima's maximum health. || 400,000
|-
| Boost Health (XL) || Boosts Majima's maximum health. || 2,000,000
|-
| Boost Health (XXL) || Boosts Majima's maximum health. || 2,000,000
|-
| Essence of the Slugger || This all-out hit takes full advantage of the baseball bat's design. || 15,000,000
|-
| Essence of the Slugger: Hack Hit || When wounded,turn the tables on the enemy by bludgeoning and slashing them into submission. Only available to masters of the bat and dagger. || 200,000,000
|-
| Heat Retention (Time) 2 || Reduces the rate that the Heat Gauge drops over time. || 500,000,000
|-
| Phoenix Spirit || Your Heat Gauge will slowly rise over time when you are wounded. However, it will only fill up to the 2nd bar. || 200,000,000
|-
| Power Surge 1 || Increases the power of your regular attacks and Heat Actions when using the Slugger style. || 400,000
|-
| Power Surge 2 || Increases the power of your regular attacks and Heat Actions when using the Slugger style. || 15,000,000
|-
| Power Surge 3 || Increases the power of your regular attacks and Heat Actions when using the Slugger style. || 500,000,000
|-
| Secret of Swing (Follow Through) || An advanced move only usable by those who have mastered the bat. Your attacks are not deflected by walls when in Heat Mode. || 200,000,000
|-
| Secret of Swing (Hit Back) || An advanced move only usable by those who have mastered the bat. Knock away thrown weapons, and even hit the enemy if you time it right. || 500,000,000
|-
| Secret of Swing (Unscathed) || An advanced move only usable by those who have mastered the bat. Allows you to defend against non-bullet attacks reactively while running. || 500,000,000
|-
| Tortoise Spirit || Successfully guarding against attacks will cause the Heat Gauge to rise. However, it will only fill up to the 2nd bar. || 500,000,000
|-
| Weapon Master (1-Handed Stick) || Your weapon durability won't drop when wielding a one-handed pole as long as you remain calm. || 50,000,000
|-
| Weapon Master (Bat) || Your weapon durablity won't drop when wielding a bat as long as you remain calm. ||
|-
| Weapon Master (Dagger) || Your weapon durability won't drop when wielding a dagger or other one-handed blade as long as you remain calm. || 200,000,000
|-
| Weapon Master (Katana) || Your weapon durability won't drop when wielding a katana as long as you remain calm. || 200,000,000
|-
| Weapon Master (Nunchaku) || Your weapon durability won't drop when wielding nunchaku as long as you remain calm. || 200,000,000
|-
| Weapon Master (Pole) || Your weapon durability won't drop when wielding a long pole as long as you remain calm. || 500,000,000
|-
| Weapon Master (Tonfa) || Your weapon durability won't drop when wielding a tonfa as long as you remain calm. || 50,000,000
|-
| Weapon Training (Kali Sticks) || Proof you've learned to use the kali sticks, but you'll need more training to call yourself a master. Also usable with other battle styles. ||
|-
| Weapon Training (Katana) || Proof you've learned to use the katana, but you'll need more training to call yourself a master. Also usable with other battle styles. ||
|-
| Weapon Training (Nunchaku) || Proof you've learned to use the nunchaku, but you'll need more training to call yourself a master. Also usable with other battle styles. ||
|-
| Weapon Training (Pole) || Proof you've learned to use the pole, but you'll need more training to call yourself a master. Also usable with other battle styles. ||
|-
| Weapon Training (Tonfa) || Proof you've learned to use the tonfa, but you'll need more training to call yourself a master. Also usable with other battle styles. ||
|}